There is one beautiful girl Galactic Snow Elf with a thin body and long hair and elf ears, holding lotus flowers in her hands, facial expression - a gentle surprised smile, starpollen, the brilliance of a scattering of stars, 8K 3D ray tracing rendering, bokeh volumetric lighting, colorful octane rendering, 32k octane rendering, (galaxy) volumetric lighting iridescence, rendered in octane rendering, super rendering in octane rendering, Created in octane rendering, among the stars on the black background of the night galaxy, visualized in octane number, in full growth, a look at the audience
the embodiment of lust in the form of a priest, a guy, a sharp chin, cheekbones, manhwa style, yellow eyes, a cassock, a cross around his neck, ((tentacles come out from under his clothes)).medium purple hair, ((priest's vestments with tentacles)), warm moonlight, temple, standing in a temple, rich temple, detailed art, cartoon, fantasy, hyperdetailed, artStation, CGsociety, 8K, surrealist, Zbrush, Unreal Engine 5, Bright colors, Greg Rutkowski, Darksynth, Weta Digital, Focus, Octane rendering, Super sharp, Cinematic light, High quality, High resolution, Style Smooth color Manga Hayao, Photorealistic, High Detail, 8K, trendy artstation, octane rendering, cinematic lighting, 3D rendering, Vray Caustics, volumetric lighting, dark atmosphere, gloomy colors, sense of awe, concept art, Unreal Engine 5 rendering, cinematic center shot, hyper-realistic, ultra-detailed;
Ghost mage with lava wand, male mage, full body red armor, super cool ghost mage, wearing fiery red cloak, huge staff, glowing lava magic ball, magic pose, very tall, tall, glowing eyes, with mask, tall figure, perfect body proportions, looking up view, IP by pop mart, edge light, avatar, octane rendering, blender, black background of riot battlefield, 3d, c4d, best quality, very detailed, ancient technology, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Texture, Post-processing, Anisotropic Filtering, Depth of Field, Maximum Sharpness and Sharpness, Multi-layer Textures, Albedo and Highlight Maps, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Illumination, Low ISO, White Balance, Rule of Thirds, Wide Aperture, 8K RAW, High Efficiency Sub-Pixel, Subpixel Convolution, Luminous Particles, Light Scattering, The Tyndall effect