(masterpiece, best quality:1.4), (full body:1.5), (sitting:1.5), yuzuriha_(jigokuraku), (purple hair), brown eyes, cleavage, medium breasts, topknot, ninja, open clothes, sexy smile, in the ruins of a city in the forgotten war, ancient technology, looking at viewer, beautiful face, highly detailed face, highly detailed eyes, highly detailed skin, skin pores, subsurface scattering, realistic pupils, full face blush, full lips, detailed background, depth of field, volumetric lighting, sharp focus, absurdres, realistic proportions, good anatomy, (realistic, hyperrealistic:1.4), 16k hdr,
Ghost armor holding huge ice wand, mage, ice blue armor all over, super cool ghost mage, wearing ice blue cloak, huge staff, glowing magic ball, magic pose, tall figure, glowing eyes, tall figure, perfect body proportions, looking up, super detail, IP by pop mart, edge light, avatar, octane rendering, blender, full body, clean black background, 3d, c4d, best quality, very detailed, ancient technology, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Textures, Post-processing, Anisotropic Filtering, Depth of Field, Maximum Sharpness and Acutance, Multi-layer Textures, Albedo and Highlight Maps, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Illumination, Low ISO, White Balance, Rule of Thirds, Wide Aperture, 8K RAW, High Efficiency Sub-Pixel, Subpixel Convolution, Luminous Particles, Light Scattering, The Tyndall effect
Ghost mage with lava wand, male mage, full body red armor, super cool ghost mage, wearing fiery red cloak, huge staff, glowing lava magic ball, magic pose, very tall, tall, glowing eyes, with mask, tall figure, perfect body proportions, looking up view, IP by pop mart, edge light, avatar, octane rendering, blender, black background of riot battlefield, 3d, c4d, best quality, very detailed, ancient technology, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Texture, Post-processing, Anisotropic Filtering, Depth of Field, Maximum Sharpness and Sharpness, Multi-layer Textures, Albedo and Highlight Maps, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Illumination, Low ISO, White Balance, Rule of Thirds, Wide Aperture, 8K RAW, High Efficiency Sub-Pixel, Subpixel Convolution, Luminous Particles, Light Scattering, The Tyndall effect